
FOUR SEASON DASH
ROLE
3D Artist / Graphic Designer
DESCRIPTION
Four Season Dash is a racing game with novel team-vs-team structure and really novel Makey Makey controls. In this game, the four players are divided into two teams. Each team has one player as a horse and the other player as a riding animal. The "horse" players need to step on the pedal in turn with their feet to move forward, while stepping at the same time is to jump through obstacles. The "riding animal" players need to choose the track where the horse runs through the reins, avoid obstacles as much as possible, get different props, and press the button to use the props. The team that cross the finish line first wins. The game makes players have a strong sense of engagement.
TIMELINE
2021.11 ( 2 Weeks)
GENRE
Racing Game
PLATFORM
PC + Makey Makey
TEAM
3D Artist : Dian (Me), Glendon
Programmer: Abhijeet, Xiunan
Sound Designer / Producer: Xiunan
Assistant: Amber
TOOL USED
Unity - Coding, Shader, VFX, Terrain
Maya - Environment / Character Models
Substance Painter - Texture
Makey Makey - Hardware
Boards, Springs, Saws and Glue... - Pedal
Ropes - Reins
Aluminum Foil - Wire
RESPONSIBILITY
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Used Maya to build environments in four seasons and applied terrain tool, skybox and post-processing in Unity to polish the entire scene.
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Involved in concept design, UI design, character texturing, rigging, skinning and animation.

