Hexagon – House Effect is a challenging and meaningful 3D mobile platformer. The story of game takes place in a fictional hexagonal world, where the problems caused by global warming are very serious, leading to a series of disasters, such as forest fire, acid rain and so on. Players will play as a little boy in the game, try to survive in the disasters by running and jumping, and eliminate the culprit, the chemical plant boss that releases greenhouse gases, to improve the severe environmental problems.
Worked as programmer & designer to create a platformer game by finishing level design, map design, scenery generation, virtual joystick function (EsayTouch5), etc., and set up Android SDK and NDK in Unity to build Android APK
Worked as artist to create 3D low poly environment and characters, and complete UI design.
Conducted playtest and gathered feedback from testers.