Designer & 3D Artist
In this game, we create a chaotic world which hit by a gigantic tornado. In this VR world, the player (guest) is the hero who decides to confront damage from a tornado pulling innocent citizens. Players can spawn hooks to catch flying people and spawn metal bats to hit obstacles thrown by the tornado. The dual interaction of using two tools to help and save citizens is the core mechanism designed in this game.
We are polishing this game now and hope it will be available on oculus's app lab in the future.
2021.9 ( 2 Weeks )
3D Artist: Dian (Me)
2D Artist: Jingyuan
Programmer: Jimmy, Chenguang
Sound Designer: Zhiqi
Unity - Coding + URP + Shader
Maya - Model
Procreate - Texture
Designed the obstacle mechanism.
Created 3D assets to visualize the entire city scene
Involved in character rigging, skinning and animation.